Skip navigation

OGOM & Supernatural Cities present: The Urban Weird

deadline for submissions:
January 1, 2018

full name / name of organization:
University of Hertfordshire

contact email:
s.george@herts.ac.uk

The OGOM Project is known for its imaginative events and symposia, which have often been accompanied by a media frenzy. We were the first to invite vampires into the academy back in 2010. Our most recent endeavour, Company of Wolves: Werewolves, Shapeshifters and Feral Humans enjoyed extensive coverage globally and saw us congratulated in the THES for our ambitious 3 day programme which included actual wolves, ‘a first for a UK academy’. Our fourth conference will be an exciting collaboration with the Supernatural Cities: Narrated Geographies and Spectral Histories project at the University of Portsmouth. Supernatural Cities will enjoy its third regeneration, having previously convened in Portsmouth and Limerick.

The Open Graves, Open Minds Project unearthed depictions of the vampire and the undead in literature, art, and other media, before embracing shapeshifting creatures (most recently, the werewolf) and other supernatural beings and their worlds. It opens up questions concerning genre, gender, hybridity, cultural change, and other realms. It extends to all narratives of the fantastic, the folkloric, the fabulous, and the magical. Supernatural Cities encourages conversation between disciplines (e.g. history, cultural geography, folklore, social psychology, anthropology, sociology and literature). It explores the representation of urban heterotopias, otherness, haunting, estranging, the uncanny, enchantment, affective geographies, communal memory, and the urban fantastical.​

The city theme ties in with OGOM’s current research: Sam George’s work on the English Eerie and the urban myth of Old Stinker, the Hull werewolf; the Pied Piper’s city of Hamelin and the geography and folklore of Transylvania; Bill Hughes’s work on the emergence of the genre of paranormal romance from out of (among other forms) urban fantasy; Kaja Franck’s work on wilderness, wolves, and were-animals in the city. This event will see us make connections with the research of Supernatural Cities scholars, led by historian Karl Bell. Karl has explored the myth of Spring-Heeled-Jack, and the relationship between the fantastical imagination and the urban environment. We invite other scholars to join in the dialogue with related themes from their own research.

From its inception, the Gothic mode has been imbued with antiquity and solitude, with lonely castles and dark forests. The city, site of modernity, sociality, and rationalised living, seems to be an unlikely locus for texts of the supernatural. And yet, by the nineteenth century, Dracula had already invaded the metropolis from the Transylvanian shadows and writers such as R. L. Stevenson adapted the supernatural Gothic to urban settings. Gaskell, Dickens and Dostoyevsky, too, uncover the darker side of city life and suggest supernatural forces while discreetly maintaining a veneer of naturalism.

In twentieth-century fantastic and Gothic, perhaps owing in part to a disillusionment with modernity, all manner of spectres haunt our cities in novels, film, TV, and video games. Radcliffean Gothic saw the uncultivated wilderness and the premodern past as the fount of terror; the contemporary fantastic discovers the supernatural precisely where space has been most rationalised—the modern city. Civilisation, rooted etymologically in the Latin civitas (‘city’), is itself put into question by its subversion by the supernatural.

Supernatural cities emerge in a range of contemporary fictions from the horror of Stephen King to the dark fantasy of Clive Barker, the parallel Londons of V. E. Schwaab and China Mieville, magical neo-Victorian Londons in the Young Adult fiction of Genevieve Cogman and Samantha Shannon, and Aliette de Bodard’s fallen angels and dragons in a supernatural Paris. Zombies lurch through scenes of urban breakdown while, in TV, there is the vampire-ridden noir LA of Angel. The large metropolises are not alone in their unearthliness—see the Celtic otherworld that lies behind Manchester in Alan Garner’s Elidor. Then there are the imagined cities of high fantasy, which form a contrast to the gritty familiarity of the cities that feature in the distinct genre of urban fantasy itself or the frequently urban backgrounds of paranormal romance. Supernatural cities are haunted, too, by such urban legends as Spring Heeled-Jack and Old Stinker, the werewolf of Hull.

The conference will explore the image of the supernatural city as expressed in narrative media from a variety of epochs and cultures. It will provide an interdisciplinary forum for the development of innovative and creative research and examine the cultural significance of these themes in all their various manifestations. As with previous OGOM conferences, from which emerged books and special issue journals, there will be the opportunity for delegates’ presentations to be published.

The conference organising committee invites proposals for panels and individual papers. Possible topics and approaches may include (but are not limited to) the following:

The urban weird

The English eerie

Folk horror’s encroachment on the city

Magical cities

Alternative/parallel cities

Urban folklore/legends

Urban fantasy and genre

YA and children’s magical cities

Monsters and demons at large in the city (Dracula, Dorian Gray, Angel, Cat People, King Kong, Elephant Man, The Werewolf of London, Sweeney Todd, Jack the Ripper, Lestat, Zombie ‘R’, mummies, witches, etc.)

Psychogeography

Gothic architecture

Cities and the incursion of the wilderness

Civilisation and nature

Alternative urban histories; neo-Victorianism and steampunk

Gothic/magical fashion, music, and subcultures of the city

Supernatural city creatures (demons, gargoyles, ghosts, vampires, angels)

Animal hauntings and city spectres

Decay, entropy, and economic collapse

Supernatural cityscapes in video games

Gotham City/comic books/dark knights

The disenchantments of modernity and re-enchantment of the city

Dark spaces/borders/liminal landscapes

Wild, uncanny areas of the city

Drowned/submerged cities

Keynote Speakers:

Prof. Owen Davies, historian of witchcraft and magic, on ‘Supernatural beliefs in nineteenth-century asylums’

Dr Sam George, Convenor of the Open Graves, Open Minds Project, ‘City Demons: urban manifestations of the Pied Piper and Nosferatu Myths’

Adam Scovell, BFI critic and Folk Horror film specialist, on ‘the Urban Wyrd’

Dr Karl Bell, Convenor of Supernatural Cities, on ‘the fantastical imagination and the urban environment’ (title tbc)

Delegates will engage with our Gruesome Gazetteer of Gothic Hertfordshire and accompany us on a tour of Supernatural St Albans and its environs.

Abstracts (200-300 words) for twenty-minute papers or proposals for two-hour panels, together with a 100-word biography, should be submitted by 1 January 2018 as an email attachment in MS Word document format to all of the following:

Dr Sam George, s.george@herts.ac.uk;

Dr Bill Hughes, bill.enlightenment@gmail.com;

Dr Kaja Franck, k.a.franck@gmail.com;

Dr Karl Bell, karl.bell@port.ac.uk

Please use your surname as the document title. The abstract should be in the following format: (1) Title (2) Presenter(s) (3) Institutional affiliation (4) Email (5) Abstract. Panel proposals should include (1) Title of the panel (2) Name and contact information of the chair (3) Abstracts of the presenters.

Presenters will be notified of acceptance by 30 January 2018. Visit us at OpenGravesOpenMinds.com and follow us on Twitter @OGOMProject

Call for Papers
Fan Studies Network North America is proud to announce its first conference:

Fandom—Past, Present, Future

DePaul University, Chicago, IL
October 25-27, 2018

Building on the success of the annual Fan Studies Network conference in the United Kingdom, and with the support of our international colleagues, we invite submissions for a North American fan studies conference. We welcome all topics and themes related to media, sports, music, and celebrity fandoms, discussions of affirmative and/or transformative fans and their contributions, as well as meta-questions such as ethics and methodology. We encourage submissions on gender, sexuality, race, ethnicity, class, and other aspects of power and identity in fan works and fan communities.

The conference will feature both panels and roundtables, and we invite scholars at different stages in their careers, as well as fan-scholars, to submit:

Pre-constituted roundtables (500 word roundtable proposal)
Pre-constituted panels (250 word panel proposal; names and 500 word paper abstracts, 3-4 participants)
Individual papers (500 word abstract)
Work-in-progress speedgeeking proposals (150 words; speedgeeking involves presenting a work-in-progress to a several groups of people for 5 min each, in order to receive helpful feedback)
Please send any inquiries and/or abstracts to fsnna.conference@gmail.com by 15th February 2018. Multiple submissions are welcome, but we strive to accept as many participants as possible.

Keynote Speaker: Abigail De Kosnik (Associate Professor at UC Berkeley Center for New Media and Department of Theater, Dance, and Performance Studies)

Conference organizers: Paul Booth, Kristina Busse, Bertha Chin, Lori Morimoto, Louisa Stein, and Lesley Willard

For more information, please click here.

CFP deadline 30th November 2017

Singularities: Where the old rules no longer apply

A one-day symposium on Sci-Fi fan events in critical event, tourism and leisure studies

Monday 11th June 2018: Cloth Hall, Leeds Beckett University (Leeds, UK)

Critical studies of SF Fandom are well-established, from early engagement by sociologists interested in why so many people attended SF conventions, to the seminal work of Tulloch and Jenkins on fans of Star Trek and Doctor Who. At the same time, scholars in leisure studies have been interested in the motivations, actions, identities and spaces of sports fans. This interest in fandom in leisure studies is now driven by a number of emerging trends: tourism studies scholars are increasingly interested in notions of fan mobilities and fan pilgrimage; critical events studies scholars are beginning to bringing their critique of events management to bear on corporate fan events, exploring the tensions between the commoditization of space and the articulation of identity in purpose built heterotopic environments; and some sociologists of leisure are arguing that fandom is challenged by the enormous changes to society brought about by post-industrialization and globalization. Whilst we are happy to support presentations that use PowerPoint, or similar, we wish to strongly encourage presentations that are more interactive and engage their audience in discussion and conversation, and not simply the sharing of research findings.

This symposium is an attempt to bring together those interested in events, tourism and leisure as ways and spaces in which to make sense of SF Fandom. The symposium will be linked to a special issue of Journal of Fandom Studies, edited by the symposium organisers – and the authors of the best papers will be encouraged to submit to this issue. The symposium will take place on the 11th June 2018. The symposium, and the special issue, will have the same remit. The symposium and the special issue are looking for papers on any research pertaining to SF Fandom that draws on concepts from leisure studies, from tourism studies, and from critical events studies. We are especially interested in the following topics:

· SF Fan Tourism Pilgrimages
· SF Fan Events and Commoditization
· SF Fandom and Digital Leisure
· SF Fan Events as Tourism
· SF Fandom as Critical Event
· SF Fandom and Leisure Theory
· SF Fandom Mobilities
· SF Fan Events and Memory Studies
· Critical Autoethnographic Reflections on Fandom Events

As this symposium is on Sci-Fi fan events you are most welcome to come to the symposium in cosplay/crossplay. There will be a prises associated with the best cosplay/crossplay costume at the symposium.

Anyone interested in Sci-Fi Fandom and Fan Events is most welcome to attend. The symposium will take place in the Cloth Hall, part of Leeds Beckett University (LS1 2HD), on Monday 11th June 2018. An early bird rate of £50, and £35 for students/unwaged, will be applied to those that register early. The full rate, and date from which it comes into effect, will be announced when details of the registration process are released in February 2018.

Abstracts should be no more than 300 words, and must be submitted by 30th November 2017 (50 years, to the day, since the first Valérian and Laureline story appeared in the French magazine Pilote). Please send your abstracts to the symposium organisers:

Ian Lamond, I.Lamond@leedsbeckett.ac.uk
Karl Spracklen, K.Spracklen@leedsbeckett.ac.uk​

Comics and the Midwest

deadline for submissions:
December 15, 2017

full name / name of organization:
SSML: Society for the Study of Midwestern Literature

contact email:
swensonjc@hiram.edu

Seeking papers for a panel on “Comics and the Midwest” at the Society for the Study of Midwestern Literature annual symposium, May 17-19, 2018 at the Kellogg Conference Center, East Lansing, MI.

While Jerry Siegel and Joe Shuster may have come up with Superman in Cleveland, Ohio, contemporary superhero-themed comics have primarily been set in costal cities, real or imagined. At the same time, many daily comic strips including Crankshaft, Calvin and Hobbes, and Peanuts have been set in a sometimes undetermined but definitively Midwestern landscape. What place does the Midwest have in comics? Is it only a place for origin stories or flyover country for superheroes doing battle in exotic locales? Or is it the idyllic small-town landscape shown in daily newspaper comic strips? What does the way the Midwest is drawn in comics and comic books say about the way America sees the Midwest?

Possible paper topics include:

Cleveland’s Harvey Pekar and American Splendor
The midwestern aesthetic of Tom Batiuk’s Funky Winkerbean and Crankshaft
Marvel Comic’s Great Lake Avengers dark-comic superhero team based in Milwaukee.
The midwestern landscapes of Bill Watterson’s Calvin and Hobbes or Charles Schultz’s Peanuts
Superman and his Smallville, Kansas roots

Please send paper proposals of no more than 350 words to Jeff Swenson at swensonjc@hiram.edu by December 15, 2017.

Forthcoming symposium on the fiction of Peter Watts to be held in November at the University of Toronto. All are welcome!

Click here: Watts symposium flyer

CFP: The Celtic Obsession in Modern Fantasy

You are invited to submit a paper for an edited volume tentatively titled The Celtic Obsession in Modern Fantasy Literature to be submitted to Palgrave Macmillan.

Scholarship on Celtic-inspired fantasy literature has mostly focused on source-studies of pre-1980s texts (e.g. Sullivan, 1989; White, 1998). Dimitra Fimi’s recent Celtic Myth in Contemporary Children’s Fantasy: Idealization, Identity, Ideology (2017), has widened the discussion by engaging with the Celticism vs. Celtoscepticism debate, focusing on constructions of “Celtic” identities in children’s and young adult fantasies from the 1960s to the 2010s.

This edited collection will take the debate further by focusing on post-1980s Celtic-inspired fantasy for adults. The “Celticity” of each fantasy text can be interpreted broadly to include:

Creatively re-using heroes and mythological motifs from medieval Celtic texts, such as the Welsh Mabinogion, the Irish Táin Bó Cúailnge, etc.
Engaging with perceptions of the “Celts” in classical sources such as Strabo, Herodotus, and Polybius, Tacitus and Caesar.
Imaginatively utilizing insights from Iron Age archaeology, often dubbed “Celtic”
Adapting folklore traditions from Celtic-speaking countries
Evoking a looser notion of “Celtic”-like society, religion, folklore, etc., including in para-textual or marketing material
We acknowledge that the dividing line between children and adult fiction is not always clear. Papers can focus on the work of fantasists such as:

Kate Forsyth
David Gemmell
John Gwynne
Katharine Kerr
Stephen R. Lawhead
Ilka Tampke
Tad Willaims
(This is not an exhaustive list)

Although heroic or epic fantasy may seem to fit better the scope of this collection, we are open to considering proposals on other sub-genres of fantasy literature, such as urban, magical realism and SF/fantasy crossovers.

Please submit a title and abstract to the editors by: 15th December 2017
Essay due: 1st June 2018

Editors:

Dr. Dimitra Fimi, Cardiff Metropolitan University (dfimi@cardiffmet.ac.uk)
Dr. Alistair J.P. Sims (booksonthehill@gmail.com)

Game-based Learning Conference – City University of New York (1/22-23/18) – proposals due 11/1/17

deadline for submissions:
November 1, 2017

full name / name of organization:
CUNY Games Network

contact email:
contactcunygames@gmail.com

CUNY GAMES CONFERENCE: THE INTERACTIVE COURSE

Announcement

The CUNY Games Network of the City University of New York is excited to announce the fourth CUNY Games Conference to be held on Monday January 22nd to Tuesday January 23rd, 2018 at the CUNY Graduate Center in New York City.

The CUNY Games Conference is a two-day conference to promote and discuss game-based pedagogies in higher education. Day 1 of the conference focuses on presentations; the second day takes place at the Borough of Manhattan Community College and consists of low-key game design and game play.

Game-based pedagogy uses some of the best aspects of collaborative, active, and inquiry-based learning. With the growing maturity of game-based learning in higher education, the focus has shifted from whether games are appropriate for higher education to how games can be best used to bring real pedagogical benefits and encourage student-centered education. The CUNY Games Network is dedicated to encouraging research, scholarship and teaching in this developing field. We aim to bring together all stakeholders: faculty, researchers, graduate and undergraduate students, and game designers. Both CUNY and non-CUNY participation is welcome.

Our Call for Proposals (cunygames.org) is now open! Proposals are due on November 1st, 2017. Please forward far and wide!

Questions? Get in touch at contactcunygames@gmail.com! Visit our conference website as www.cunygames.org.

Call for Proposals

The conference theme is composed of two broad goals:

To invent, explore, and learn to effectively use Game Based Learning (GBL) to address higher educational goals.
To advance understanding of how people learn and how to better foster learning in the context of the new kinds of learning experiences that GBL makes possible.

To meet these goals, proposals should aspire to address the following three areas:

Innovation: In what way did you invent a new type of GBL or improving existing GBL for higher education? What new applications of GBL were developed to foster and assess learning? In what new ways was GBL integrated with other teaching methods to foster and assess learning?
Advancing understanding of how people learn in GBL learning environments in higher education: How does your work enhance understanding of how students learn in GBL environments that offer new opportunities for learning? How does your work lead to a better understanding of how to foster and assess learning in GBL environments?
Promoting broad use and transferability of GBL: How does your work inform the design and use of GBL across disciplines, populations, and learning environments in higher education?

All proposals must have a clear and explicit relevance to higher education.

The conference will feature the following session formats:

Arcade game demos

We encourage everyone to consider bringing something to showcase at our arcade this year, which will be given its own time and space separate from the presentations. The arcade area will feature posters and games (finished or in progress), game casting videos and more. We also encourage undergraduate researchers to show their presentations here.

30-minute interactive presentations: Reserved for interactive presentations only, such as workshops and game demonstrations/play. Interactive components should comprise at least 15 minutes of the presentation.

10-minute short presentations: Short talks that briefly discuss theories, research, practice, and/or individual games. 10-minute shorts may be combined into a panel – see below.

Presenters are encouraged to apply for both the arcade and the 10- or 30-minute presentation.

Your proposal must include: session format, contact information for the corresponding presenter, name, affiliation and email address for each additional presenter, title, 250-word abstract, a paragraph on connections to higher education, keywords selected from a list on the submission form, and special requests (e.g., scheduling or equipment needs). Please proofread and edit your proposal before submission. Accepted proposals will be published in our conference proceedings.

Panel Proposals: Panels of three or more speakers run 60 minutes and should include a question-and-answer period. Please submit just one proposal for your whole panel.

Extrapolation, Interdisciplinarity, and Learning: The Second Annual City Tech Symposium on Science Fiction

deadline for submissions:
October 31, 2017

full name / name of organization:
Jason Ellis at New York City College of Technology, CUNY

contact email:
jellis@citytech.cuny.edu

Extrapolation, Interdisciplinarity, and Learning: The Second Annual City Tech Symposium on Science Fiction

Date: Wednesday, December 6, 2017

Location: New York City College of Technology, 300 Jay St., Namm N119,

Brooklyn, NY

Knowledge is indivisible. When people grow wise in one direction, they are sure to make it easier for themselves to grow wise in other directions as well. On the other hand, when they split up knowledge, concentrate on their own field, and scorn and ignore other fields, they grow less wise—even in their own field.

How often people speak of art and science as though they were two entirely different things, with no interconnection. . . . That is all wrong. . . . If we go through the history of human advance, we find that there are many places where art and science intermingled and where an advance in one was impossible without an advance in the other.

–Isaac Asimov, A Roving Mind (1983)

Over twenty years after C. P. Snow published The Two Cultures, the unparalleled writer, scientist, and educator Isaac Asimov defends the “interconnection” between the sciences and the arts. In fact, he demonstrates the importance of interdisciplinarity—both within STEM fields as well as between STEM and the humanities—through his unsurpassed 500+ books ranging from Biblical scholarship to biochemistry, and science to science fiction. He shows how disciplines inform and strengthen one another to create greater knowledge and wisdom, which in turn leads to greater understanding and new insights. While significant strides have been made in promoting interdisciplinarity, Asimov’s defense continues to echo today.

Join us for a one-day symposium in the spirit of Asimov’s defense by exploring interdisciplinarity through the lens of science fiction—a mediating ‘third culture’ (borrowing Snow’s term) that combines the sciences and the humanities to extrapolate new worlds while reflecting on our own. This symposium aims to explore science fiction as an interdisciplinary literary form, a tool for teaching interdisciplinarity, and a cultural art form benefiting from interdisciplinary research approaches.

We invite presentations of 15-20 minutes on SF and interdisciplinarity. Possible presentation topics include, but are not limited to:

Explorations of interdisciplinary ideas, approaches, and themes in SF (or what disciplinary boundaries does SF bridge)
SF as an interdisciplinary teaching tool (or what SF have you used or want to use in your classes to achieve interdisciplinary outcomes)
SF’s interdisciplinary imaginative functions (or Gedankenexperiment, considering ethical issues, unintended consequences, or unexpected breakthroughs)
Studying SF through an interdisciplinary lens (or combining otherwise discipline-bound approaches to uncover new meanings)
Bridging STEM and the humanities via SF (or SF as an interdisciplinary cultural work that embraces STEAM—Science, Technology, Engineering, the Arts, and Mathematics)
SF and place (or how SF’s settings are interdisciplinary, or where it is written fosters its interdisciplinarity)
Interdisciplinarity and archival work in SF collections (or making the City Tech Science Fiction Collection work for faculty, students, and researchers across disciplines)

Please send your abstract (no more than 250 words), brief bio, and contact information to Jason Ellis (jellis@citytech.cuny.edu) by Oct. 31, 2017.

The program will be announced by Nov. 15, 2017 on the Science Fiction at City Tech website here: https://openlab.citytech.cuny.edu/sciencefictionatcitytech/.

Hosted by the School of Arts and Sciences at the New York City College of Technology, CUNY.

The annual Symposium on Science Fiction is held in celebration of the City Tech Science Fiction Collection, an archival holding of over 600-linear feet of magazines, anthologies, novels, and scholarship. It is located in the Archives and Special Collections of the Ursula C. Schwerin Library (Atrium Building, A543C, New York City College of Technology, 300 Jay Street, Brooklyn, NY 11201). More information about the collection and how to access it is available here: https://openlab.citytech.cuny.edu/sciencefictionatcitytech/librarycollection/.

CLOSURE: The Kiel University e-Journal for Comics Studies #5 (November 2018)
Open Section

In the fall of 2018, CLOSURE will once again offer a forum for all facets of comics studies. From literary, cultural, media, social and image research to the sciences and beyond: the fifth edition of CLOSURE continues our ongoing search for the best and most innovative articles and reviews representing the state of the art in comics research. We welcome detailed close readings as much as comics theory and pioneering approaches to the medium —our open section comprises a diverse range of interdisciplinary studies of all things ›comic‹.

Thematic Section: »Failure« The focus of the thematic section in CLOSURE # 5 is »failure«.

How do comics approach the habit of the ›best-laid plans of mice and men‹ to go askew? Whether things fall apart on the personal or the collective level: mishaps and deficits appear as an ineradicable shadow of perfectionism. Failure is a dogged reminder of the limits of growth, the flaws in a design — and the lopsided image in the nine panel grid.
For CLOSURE #5, we seek contributions that trace the ways in which comics address failing fortunes, regrettable calamities, and abject frustrations. The social and political dimension of failure can be addressed as much as formal and narrative failures. Whether Charlie Brown misses the football yet again, Maggie Chascarillo in Love and Rockets faces all-too realistic adversity or Admian Tomine traces the disappointments of his solitary figures — is there a form of failure specific to comics?

Possible topics for the thematic section include, but are not limited to:
• Failure as a narrative strategy
o Loss, victory, and perspective
o Fear of failure: the narration of emotion and empathy
o Thwarted evil plans: failure, (re-)narration, and seriality
o After failure: catharsis, apocalypse, and learning from mistakes
• Characterization and Representation
o The art of failure: hero’s journeys, myths, progress (and regression)
o Heroes and antiheroes, losers and outsiders
o Self-reference: interrogating the failures of comics in comics o Failing at conformity: queerness, heteronormativity, and the interrogation of failure
• Formal failure
o Comics, art, fragmentation
o Aesthetics and non-narrative
o The failure of form: thwarted closure, collapsing panels, text and image at odds
o Changing taste, shifting canon: ‘bad’ comics and their critics
• Intermedial failure o Publishing booms and busts: target audiences, ill-timed ventures, dead-ends
o Failed careers: exploitation, discrimination and the production of comics
o Failure as a matter of principle: DIY, Comix, Underground, Zines o A failing medium? Markets, value, cultural capital

Please send your abstract for the open section or the thematic section (~ 3000 chars.) as well as a short bio-bibliographical blurb to closure@comicforschung.uni-kiel.de until December 1st, 2017.

The contributions (35.000-50.000 chars) are expected until March 30th, 2018.
For more information about the e-journal CLOSURE and our previous issues, please visit www.closure.uni-kiel.de

Eaton Journal of Archival Research in Science Fiction

The Eaton Journal of Archival Research in Science Fiction is a peer-reviewed, open-access, online journal hosted by the University of California at Riverside, affiliated with the UCR Library’s Eaton Collection of Science Fiction & Fantasy. Graduate student editors run the Eaton Journal, with scholarly review provided by an interdisciplinary executive board made up of SF scholars, research librarians, and archivists.

The Eaton Journal creates a space for science fiction scholars to share their findings and their experiences within the several archives dedicated to science fiction found throughout the world. The Eaton Journal is also the only journal dedicated to providing a place for archival librarians to discuss the challenges of managing significant science fiction collections and to share their best practices for facilitating as well as conducting archival research in SF.

The Eaton Journal seeks articles that fall under one of three categories:

Scholarly Articles with a significant research component: These articles are not simply notes and speculations regarding materials in an archive but rather use archival materials to build critical arguments that go beyond the textual and theoretical claims of conventional literary research. While these articles must still be textually and theoretically sound, we provide a venue for research that makes archival evidence its primary focus.

Methods and Transformations Articles: This is a space for articles that seek to expand the bounds of the SF archive, exploring new mediums, materials, or discourses as sites for speculative fiction scholarship. These articles generally seek to retheorize, redefine, and/or reframe the SF archive. Such articles may look to understudied archives (music, fan work, internet sites, etc.), and underserved communities within science fiction (drawing on gender, race, and sexuality studies), or may focus on SF performances, practices, and participatory events that challenge traditional archival methods.

Articles spotlighting neglected authors, emerging archives, and other research opportunities: The third type of article featured in the journal is that which identifies newly discovered or undeveloped archival resources, or points to authors whose archival traces offer particularly rich opportunities for scholarship. Spotlights can include, but are not limited to, interviews, editorials, transcripts of roundtable discussions and multimedia and creative works.

For Submission Information and Formatting Guidelines, visit our website at http://eatonjournal.ucr.edu/guidelines.html

Articles submitted for publication in the Eaton Journal should be sent to the editors at: eatonjournal@gmail.com.