The call for papers for articles for the sections “Monograph” and “Miscellaneous” for the Vol. IV n.º2 issue of Brumal. Revista de Investigación sobre lo Fantástico /Brumal. Research Journal on the Fantastic is now open.
Scholars who wish to contribute to either of these two sections should send us their articles by december 15, 2016, registering as authors on our web page. The Guidelines for Submissions may be found on the Submissions section of the web page.
Monographic issue “The Fantastic in Comics” (José Manuel Trabado, Coord.)
The aim of this monographic issue is to offer an overview the possibilities of fantastic comics both on a narrative level and as regards graphic formulation. We also try to look into the relationship between different formats (comic strip, Sunday page, album, sketchbook, comic book, etc) and the introduction of fantastic, with the goal of understanding the basic mechanisms of the formulation of fantastic within comics and define its relevance in different eras. Authors should take into account the concept of fantastic hold by the review: “the always problematic coexistence between the possible and the impossible in a world similar to the real one. This explains why the contents of Brumal exclude some neighbouring categories, for examples cience fiction, the marvellous or fantasy, since in them such conflict is absent”. However this neighboruing genres can be dealt with in cases of generic hybridization
Possible theme lines:
- Poetic and graphic narratives of fantastic comics
- Fantastic and its relationship with formats
- Authors for a canon of fantastic comics
- The importance of magazines in the consolidation of the fantastic. Fantastic as editorial line
- Cultural Traditions and fantastic comics: the fantastic and the bd, the fantastic in manga, the fantastic in superheroes comic books, etc.
This Miscellaneous section is open all year to receive any type of article on any of the diverse artistic manifestations of the fantastic (narrative, theater, film, comics, painting, photography, video games), whether theoretical, critical, historical or comparative in nature, concerning the fantastic in any language or from any country, from the nineteenth century to the present.